Showing posts with label Rome. Show all posts
Showing posts with label Rome. Show all posts

Tuesday, 22 October 2013

Total War: ROME II DLC - Nomadic Tribes Culture Pack Free for the first week



Featuring new playable factions the Royal Scythians, Roxolani and Massagetae, the Nomadic Tribes Culture Pack (normally £5.99/$7.99/€7.49) is available now and will be free if downloaded before the 29th Oct.
“We’ve had more gamers playing ROME II, and for longer, in its first month than any other Total War to date. We are going to continue to work on gameplay feature balancing with our community who have been hugely helpful in feeding back on the game. Offering this DLC for free for the first week it’s on sale is a celebration and a small thank you to them for helping us make this the biggest TW yet.” – Mike Simpson, Creative Assembly.
The Nomadic Tribes favour cavalry, exclusively in some cases, providing for swift hit and run and massed shattering charge tactics on the battlefield. The three playable factions come with new buildings and building chains, technology tree, campaign objectives and new units both unique and for general mercenary use : for more information see this trailer http://youtu.be/3lQdDw-7RDE or please visit:http://wiki.totalwar.com/w/Factions

Sunday, 20 October 2013

Free ‘Seleucid Empire’ & Steam Workshop Mod Update for Total War: ROME II Released‏

For those that have been enjoying Total War: Rome II, you will be please to know that more content is available in single player starting today.



The next in a series of free content drops to ROME II is available today in an automatic update; The Seleucid Empire is now a playable faction in single-player campaign and multiplayer games.
This update includes Patch 5, delivering further performance and gameplay balancing improvements, for full patch notes please visit: http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_Notes
Also featured is Steam Workshop support and activation of the mod manager in the Total War Launcher, making the sharing and loading of mods a breeze, please visit:http://steamcommunity.com/workshop/browse?appid=214950
Renowned for their civil engineering and city-building feats, the kings of the vast Seleucid Empire rely on expert cavalry regiments to enforce and expand their borders. This content update includes new unique Seleucid units, building and technology trees, Campaign Objectives and the Paradise of Daphne; a unique new wonder. For more details on this faction, please visit: http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Seleucid_Faction

Thursday, 19 September 2013

Total War Rome II - MAxi Geek Review


The Total War series is known for being a little on the punishing side of things, but if you take the time to learn the game you are rewarded with an experience unlike any other. Rome II takes that fact to heart, that if you know the game you will be granted an amazing time. But is that enough?

Gameplay


So, when you get down to brass tacks, Rome II is very much part RTS and part Turn based games. With the RTS parts taking place in the battles, and the Turn based when you’re at the world map level. Each part has a pro and a con that don’t hurt the game, but if addressed could have made it so much better.
When viewing the world map, you are shown the Italian country side, with various towns and cities around as well. Looking at the mini map, you can see which regions are led by which faction, and while you do get a sense of this when you approach the border for your lands, you need to check the mini map to see if others have changed. Having this feature outside of the main view is a little distracting, but it does not break the game.



Controlling the camera of the RTS portion of the game is a little confusing to begin with, but after almost no time at all it becomes second nature. However, playing on multiscreen does pose a slight problem as there are no boundaries for the mouse to stop, which loses your ability to use the sides of the screen. Controlling multiple units is easy, using the common word, or text document shortcuts, and getting the units to move is just like other RTS games, which is good.

As this was my first ever play with the Total War Series, I was impressed at the simplicity of the unit controls, however there are so many facets to the gameplay, including micro army management, city reconstruction, upgrading cities, units and your generals that the game does a pretty bad job of explain most of it. There are in depth tutorials in there, however they are not presented at the time of each introduction to a new element. You are presented with a synopsis of each function, but anything other than that requires you to look it up yourself.


There was one moment, where I was feeling quite cocky and thought that I would be able to swamp the opposing army, so I sent some units to the right, some to the left and the bulk up the middle. However, the Fog of War kicked in and I was shown the error of my decision. The opposing army was massive. Thankfully, I was able to split some horse units away and send them around the back and managed to take the city, but it was that moment that I realized I can’t take this game lightly.

Presentation


Graphics in any RTS to me have always been hit or miss. Sadly in Rome II they are both. In the overview map, the graphics are quite beautiful, with lots of detail on the cities and world map. It is in the battle maps that the graphics suffer. And I know what you’re thinking, who really cares. Looking at the battle from the highest point and you will see some fine textures and some great lighting effects, however zooming all the way in shows some spotty textures as well as some really bad animations, in that they are almost identical between the armies.


Of course, this does not distract from the overall gameplay, but as you can zoom all the way down to the battlegrounds, it’s a real shame that they did not put more effort into that part of the presentation. The detail on the actual characters is quite plentiful, but again suffers when you’re watching them fight.

Thankfully the sounds fares a lot better than the graphics, and should you have a very nice sound system, zooming all the way in, allows you the chance to hear the battle raging all around as if you were right there. The world effects are quite great, in one level the storm raged and the sound of the rain and thunder sound great, and the whole thing is brought to life by the advice and shouts of your advisers and generals. However a downside to that is all the voices are British. And while that’s not a complaint on the voice of the British people, it does irk me that in almost all of the historical games the people are British.


Overall


Is this game worth your time… Yes. Without a doubt this game is worth it whether you’re like me in hat you don’t play RTS games, or you do and you’re looking for the new thing. While playing it I was finding surprising moments that made me smile, and that’s the point of a good game.  


Thursday, 1 August 2013

Total War: ROME II - Find a Way Trailer

These were the words of Hannibal; Rome’s greatest enemy, and one of the finest minds in military history. He would come to conquer much of Italy during his wars with the growing Republic, but before this, he achieved the impossible. In one of the most daring gambits the world has ever seen, he attacked Rome in her own backyard.


Total War: ROME II launches worldwide on September 3rd 2013