Showing posts with label god of war. Show all posts
Showing posts with label god of war. Show all posts

Sunday, 17 March 2013

God of War Ascension - Review - Maxi Geek


In this 6th installment of the God of War saga you play as Kratos, long before his battle with the gods, or the titans. Here he struggles with the memories of his past, as he is hunted by the Furies.



Gameplay
Have you played a God of War game before? You have, then gameplay wise nothing much has changed. Certainly you have some new magic abilities, and you can pick up weapons from the ground. But the core of the GOW games is still there. Racking up massive kill counts and taking down big enemies with brutal finishers.

Whilst the game can be completed in around 8 hours on normal difficulty, the biggest issue is not with the combat, in fact I don’t recall dying once in combat. But the platforming.  Kratos can now grab onto all manner of environments with the Blades of Chaos and swing around like Lara Croft. And the game also highlights where you can climb, just like Nathan Drake. The problem is, these parts of the game are so quicktime heavy that it makes it hard to judge things for yourself.

When sliding down, a lot of tunnels, as a player I could clearly see the places where I would need to jump, but the game does not let you do it, until you’re prompted by the game. And the same can be applied to the hooking onto things. You can’t do it unless the game says you can.

Adding some variety into the game are the items you collect. The Amulet of Uroborus, The Oath Stone of Orkos and The Eyes of Aletheia, allow you to repair or destroy parts of the world, hold a switch with a shadowself and even destroy Dark Magic barriers created by the Furries. Each item does provide new options, but they only allow for use at certain points. 



Graphics
God of War has always looked a certain way. Using Greek Mythology as a basis, means the developers can draw from a massive array of creature and locations designs. But save for the design of the Furries, the rest seems like a repeat of past games.

I know what you’re going to say, yes there is only so much they can do, I mean how many times can you see the same Greek buildings, but when the team get things right, Hecatonchires being a prime example of it, it’s simply amazing. The other areas of the games, whilst also on a grand scale, feature nothing different from past games.

Of course, the game does look amazing. When you land at Delos, you are greeted by a massive, crumbling statue of Apollo, and the scale alone can make you feel small. It’s in these moments, you can feel the intent of the design, and not be awed by the look of the game. It’s a shame that overall, these moments are few and far between.



Sound
Sound in the God of War games has always achieved a great level of detail. From the score that permeates the entire game, to the sounds of the various creatures. For example, how do you determine what sounds a Chimera should make? Being part Lion, Goat and Snake, it would be easy to add all three and call it a day. 

But the team at Sony, have gotten the knack down for coming up with some surreal and amazing sounds.
Each enemy sounds real, and the combat feels fast paced and solid. Each hit that you land you are treated to a visual feast for the ears and this helps draw you into the world. Of course the music is the key area of this draw. When you enter a new grand area, the score comes alive and helps sell the grand scale of what you are seeing. Each time you encounter a new boss creature or a pivotal moment of the game, the score is right there, showing you the way.

Whilst Kratos emits the same grunts and groans he has for many games now, it is the cutscenes where he can show his growth as a character. I do believe that in the first game, he was as plain as could be, but here you see the pain he is in, and the challenges he overcomes. And hearing him express his pain and desires in words merely shows that Kratos is as real as anyone.



Final Thoughts
God of War – Ascension is a game limited by the previous games, but also hampered by the lack of imagination. The game has some truly epic moments, and there are times when you will be so invested in what happens you can suspend your disbelief at what you see as something that might have existed and simply enjoy the game. However, these moments are few and far between, and this is where it suffers.
Attempting to do a prequel to a story and put the hero in danger when we all know he survives is a challenge, and one that the team at Sony Santa Monica could not meet. Whilst you will get some great joy out of the game, multiplayer included, this act of Kratos' story is one best left to the Odysseys of Greek Legend.


Monday, 11 March 2013

Top 5 epic moments from the God of War series

With less than a week to go, the excitement for the new God of War game is building. Check out these top 5 moments to help build your excitement up

Thursday, 24 January 2013

The Last of Us - Exclusive Demo


The Last of Us
In just a few short months, The Last of Us will launch and put the fate of Joel and Ellie into your hands as they embark on a brutal journey across a post-pandemic United States.
Right now, 7th May 2013 might seem like a long way away, so to help assuage the excruciating wait we have some very exciting news to share with you. We’re announcing today that players who pick up God of War: Ascension will be able to play an exclusive demo of The Last of Us when it becomes available at a later date.
We’ve teamed up with the development crew at Santa Monica Studio to include access to a chapter of The Last of Us in every copy of God of War: Ascension, so you won’t have to wait too long to get your hands on two of the biggest games of the year. You’ll simply have to load your God of War: Ascension disc into your PS3 and find The Last of Us listing on the main menu. There, you’ll find details on how you can access The Last of Us demo, for free, as soon as it becomes available.
We hope you’re as excited about this news as we are and we know what’s likely on your mind now: what will you be able to play? We’ll have more news about what’s in store for you after God of War: Ascensionlaunches in March. We hope your wait just got better!

Tuesday, 8 January 2013

God of War: Ascension‏ Limited Edition Controller

In preparation for the release of the next game in the God of War series, Ascension, Sony have announced a limited edition DualShock 3 controller.



The controllers with be available on March 14th for a rrp of $79.95

What do you think? worthy of the God of War name?

Wednesday, 12 December 2012

God of War®: Ascension kicks its way into the New Year with a Multiplayer Beta coming to PlayStation® Plus


SYDNEY, 13th December 2012 Sony Computer Entertainment Australia (SCE Aust.) today confirmed that the hotly anticipated God of War®: Ascension, for PlayStation®3 (PS3™), Multiplayer Beta is officially coming to PlayStation® Plus (PS Plus) on 10th January 2013. Fans can preview the adrenaline fuelled gameplay in the new multiplayer trailer, “Evil Ways” that launched today on the PlayStation® Australia YouTube Channel.

God of War: Ascension multiplayer levels are broken out into two categories – larger maps, which feature big open environments (like Desert of Lost Souls), and more compact Arenas which intensify the action and test your reflexes as you fight for survival in close-quarters combat.

Once the Beta launches, PlayStation Plus subscribers will be able to take the experience even further with Team Favour Rush mode, the God of War twist on Team Deathmatch. You’ll fight to reach the requisite number of favour points from the Gods, to unlock new customisation options for your Gladiator. A yet-to-be-seen single player version will also be available, designed for solo-warrior fighting for those who like to go it alone. 

God of War: Ascension is the prequel to the best-selling God of War® franchise.  After being tricked into killing his wife and child by Ares, Kratos has been sentenced to spend eternity in a titan-sized prison for the living damned as punishment for breaking his blood oath by swearing to avenge the only people he ever loved. Armed with his trusty Blades of Chaos, he must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest for freedom and redemption.

Kick start 2013 with this epic new God of War: Ascension multiplayer Beta experience and push your skills to the limit.

God of War: Ascension will be released in Australia on 14th March 2013. For more information on the game please visitwww.godofwar.com.

Thursday, 11 October 2012

God of War: Ascension Collector's and Special Editions

Sony Australia have announced the collectors and special editions of God of War: Ascension to be released next year on March 14th.


God of War: Ascension Collector's Edition
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Content includes:
  • The ultimate GoW collectible, a 8" Kratos figurine
  • Premium steel book game case
  • Double XP bonus for multiplayer and a DLC pass to unlock all future DLC for the game at no additional cost (more to follow on these soon)
  • Mythological Heroes Multiplayer Pack
  • Official game soundtrack (digital version)
  • PS3 dynamic theme and an avatar pack

God of War: Ascension Special Edition
cid:_1_0BEAA8D80BD2CCB0007F67AFCA257A94

Content includes:
  • Premium steel book game case
  • The multiplayer double XP bonus,
  • Official game soundtrack (digital version)
  • PS3 dynamic theme and an avatar pack
For more information on pre-order bonus' and stockists, please visit:  http://au.playstation.com/ps3/news/articles/detail/item535969/